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Teaching Tekken’s Game Mechanics Through Data Visualization (Jayne Zhang)
A huge problem industry professionals have is that we are often followed by peers, not by people who would want to hire us for our work. This becomes problematic because our work isn’t targeted at people in our industry, it’s often targeted at people outside of it.
This project aimed to visualise Tekken fighting moves to create a training aid for new players. It's a case study in eliciting and incorporating user and customer feedback throughout the design process, to ensure the end product delivers on its customers' needs. By stepping outside the designer bubble and speaking directly with the user, we can make a huge improvement to the effectiveness of our visuals and interfaces.